![]() ![]() Point-and-click adventures, first-person shooters, even kart racing games have switches for you to pull, and they're never in the correct position when you find them. God of War-pull the switch to unleash the Cerberus so that you can decapitate it three times. Final Fantasy-pull the switch to lower the bridge to face the final boss of the water dungeon. Otherwise, why would there be a switch there in the first place? Silent Hill-pull the switch to activate the elevator to get out of the hell world. Sooner or later, no matter the game genre, you will come across a switch, and no matter what, that switch needs to be pulled. Honestly, it would be a lot better if our danger-prone companions would just stay home and let us do our action hero jobs. Heck, we've even seen entire games made around this premise. We've seen protection side quests in countless game franchises, ranging from Resident Evil to Kingdom hearts. companion with a habit of running right into danger at the worst possible times. Now, the gamer had to not only protect themselves, but also a phenomenally stupid A.I. Thus, the protection side quest-called the "escort quest," in some circles-was born. Somewhere down the video game evolutionary line, a game designer figured out that some players were just too good direct threats to their characters weren't doing enough to impart a sense of danger. From Batman to Bloodrayne to Bond, nearly every modern day action hero has the ability to go bullet time, even if there's no good reason for it. Whether it's some form of magic, like Amaterasu's Veil of Mist, or just finely-tuned instincts, like John Marston's Dead Eye ability, if you are an action hero, chances are you will be able to slow down everything around you while muffling the sound and running the graphics through a different colored filter. ![]() Let's just say humanity tends to get a raw deal in video games.Įver since The Matrix came out, the ability to slow down time has just been this thing that action heroes could do. ![]() Humans either look at themselves as superior and are treated as a bunch of pretentious jerks for it, or are viewed as being a largely inferior race of intolerant and violent hairless apes. Heck, even non-human villains hate humans, sometimes as their primary motivation. If it's a sci-fi game, nearly every alien race will despise humans for some reason for another. If it's a fantasy game, you can be sure the elves and dwarves have chips on their shoulders. As such, pretty much every other sentient race hates them. Many games portray humans as scoundrels that ravage the environment and declare war for no particular reason. We narrowed down the list of gaming clichés to the 100 most overused, and we'll be posting twenty per day until we reach number one. However, some of these patterns repeat over and over again until they lose all meaning, and we are left with nothing but a pile of overused clichés. Patterns are bound to emerge in game mechanics, storylines, maps, dungeons, and puzzles. People have been making video games for a long time now, and whether you like it or not, people are creatures of habit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |